Dungeon Crawler Carl (Dungeon Crawler Carl #1)
Alternate cover edition of ASIN B08BKGYQXW
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.

The Gate of the Feral Gods (Dungeon Crawler Carl #4)
New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
Ask for Andrea
Meghan, Brecia, and Skye have just one thing in common.
They were all murdered by the same man.
He hunted them online, masquerading as an eligible bachelor. Then he played the perfect gentleman, a thick layer of charm and a thousand-watt smile hiding the fact that his first dates end in shallow graves.
He’s gotten away with murder three times now.
The only thing that might keep him from killing again? The women he murdered.
Meghan, Brecia, and Skye might be dead, but they’re not gone. They’ve found each other. And they won’t rest until they find a way to stop him.
The haunt is on.

The Seven O'Clock Club
Four strangers are brought together to participate in an experimental treatment designed to heal broken hearts in this surprising and heartfelt debut novel from author Amelia Ireland.
In a perfectly ordinary building, four strangers who couldn't be more different meet for the first time. Their skepticism of this new kind of grief therapy—and the unnervingly perceptive group leader—means they're all wary, but as the weeks go by, they find themselves returning again and again, pulled to work toward healing, even if it means first facing the pain head-on.
A sharp-tongued lawyer who has no intention of letting down her walls, a fragile young woman looking for a place to belong, a musician at the top of his game who's one drink away from losing it all, and an interior designer facing the crumbling of her picture-perfect life—this unlikely group slowly opens up, not only to the possibility of a happier future but to friendship, change, and even romance.
When a shocking revelation reveals the real reason they were chosen for this group, it shakes the very foundation of what they thought they knew. What began as a journey designed to heal turns out to be a much greater test of friendship, strength, and love as they realize happiness is just outside the door...if they're brave enough to seek it.

Gold Coast Dilemma
From USA TODAY bestselling author Nana Malone, a romance about a Ghanaian American heiress faced with with the dilemma of choosing between culture and a love connection.
During an opulent publishing party, Ofosua Addo crosses paths with Cole Drake for the first time. Their flirtatiously witty exchange culminates in a kiss that etches a permanent mark on both their hearts.
But Ofosua’s identity as a Ghanaian heiress comes before Cole. She loves the vibrant traditions of Ghana’s Gold Coast, and her hand is already promised to a man that even her overbearing mother loves. Yet, when her big Ghanaian wedding transforms from a fairy tale into a spectacle, she’s thrust into a whirlwind of heartbreak and self-discovery.
In the midst of it all, Cole enters her life once again, under circumstances far different from their magical first encounter. Can Ofosua and Cole’s rediscovered spark overcome the weight of tradition?

Friends of the Museum
Coworkers at a legendary but troubled New York City museum struggle with issues large and small over the course of one extraordinary day in this whip-smart “marvel” (Mona Awad, bestselling author of Bunny) of a novel in the vein of The White Lotus.
When Diane Schwebe, the director of a major New York museum, is awakened in the early morning by a text message from the museum’s lawyer, it is the start of a twenty-four hour roller-coaster ride.
Diane has sacrificed many things in her life to help the fading institution stave off irrelevance and financial ruin. In this battle, she’s surrounded by her stalwart her enigmatic and tireless personal assistant, Chris; the museum’s trusty head of security, Shay; and its general counsel, Henry—a man whose ability to weasel his way out of a jam is matched only by his capacity to avoid learning anything from the experience.
Orbiting Diane is a motley assortment of museum employees, each on the precipice of collapse or among them a line cook staring down a huge opportunity he’s not sure he wants; a costume curator stuck in an inescapable rut; and the ambivalent curator of the museum’s film program, whose first day on the job might very well be his last.
On this day of the museum’s annual gala, every plate that Diane has kept spinning will fall and by daybreak, someone will be dead.
Wise, surprising, and darkly funny, Friends of the Museum is a kaleidoscopic tragicomedy that surges along to the unstoppable tick of the clock, leaving you on the edge of your seat until the final second.
